The New PS3 Slim

Playstation 3 Slim version, new PS3 Slim release date, specs and updates.

Entries for February, 2010

PlayStation Around the Web: What We Read

Programming note: the Blog will be down for an hour or two tonight (Pacific time), as we shuffle the color palette around a little bit. It’ll all make sense Monday morning. Oh, and have you happened to drop by the new PlayStation.com today? You definitely should.

The PS Blog weekly reading list (Week of February 22, 2010)

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The Current State of the PS3 In Stores

As many of you know, I got the dreaded blinking red light of death on my launch 60 gig PS3 last week. With FFXIII coming out in a week and a half, sending it out for repair/refurb really wasn’t an option so I decided that I was going to purchase a new PS3 Slim.

Little did I know that PS3’s don’t exist. On Best Buy’s website, you can check the stores inventory online by using the “check stores” option. THREE states, out of the entire USA actually has a Best Buy with a PS3 in stock. Those 3 states are Vermont, New Jersey and Pennsylvania and yes I did a search on all 50 states.

Gamestop is actually taking reservations for PS3’s as we speak for $25 down. No Gamestop on the East Coast has a PS3 in stock other then used ones.

I got the very last PS3 from the Pennsylvania store. It was a 45 minute drive to get to the store so I consider myself super lucky to be able to obtain that.

Sony warned us that this was coming. That the PS3 will be harder and harder to find.

What could be causing these shortages?

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MAG Patched to v1.03

A massive patch has been released for MAG which looks to fix some balancing issues and allow you to swap weapons quicker by 500 milliseconds(!). A full list of changes below;

Patch v1.03 Available Now
Gameplay
Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
Improved speed of weapon and gear swapping by approximately 500 milliseconds.
Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
“Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
Lowered the amount of damage necessary to kill an incapacitated enemy.
All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
“From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
Tuned weapon damage for all three factions.
Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
Made Battle Rifles more effective.
Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
Shooting through thin materials (fences, tents, etc.) will be more consistent.
Increased spread on shotguns.
Improved animations for rocket launchers.
Graphics
Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
Added realistic fogging effects to sky-domes.
Technical
Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
Changed in-game conditions to make it less likely to experience in-game freezes.
Improved client-side stability.

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Capcom Promises “Huge Announcement” in April

Capcom has a solid lineup so far for the first half of 2010. What else does the company have in store for the rest of the year?  John Diamonon of Capcom posted on the official Playstation blog that he plans to post a “huge announcement ” on the blog this April. His only hint was “Stay tuned and let the speculation begin!”

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Just Cause 2 Demo Next Week

Demo NewsFor anyone who’s been following Just Cause 2, you know the game is one of the most over-the-top games this year, being able to pull off ridiculous stunts using pretty much anything you can find. Well, Square-Enix has announced today that there will be a Just Cause 2 demo next week. As to how big the demo is? Check this out:

…the Just Cause 2 demo will feature a massive 35 square miles of the Lautan Lama Desert, a vast expanse of stunning, sun-scorched scenery taking up just one of the many islands in the 400 square miles of the Panau archipelago…

Yes, 35 square miles, on a demo alone! The 35 square mile expanse will be packed with towns, villages, mountains, missions and activities, plus plenty of ways to just go around and have some fun. The press release further details some of the content within the demo:

Hunt down and assassinate one of the game’s 50 military colonels; devastate military bases, bio fuel chambers, government infrastructure and more; hijack tuk tuks, military 4×4s, armoured vehicles, mopeds, helicopter gunships, light aircraft, mini vans and numerous other military and civilian vehicles; freefall from desert outcrops or from burning planes at 20,000 feet; and unlock one full, multi-stage mission, traversing the mountains to a heavily fortified government radar station and ending in an unforgettable desert car chase.

Just Cause? More like Just Ridiculous! Be sure to check out the trailer above,too, which showcases some of the action.

Press Release
Just Cause 2 demo date announced
Massive freeroaming demo planned for hotly anticipated action sequel

Friday 26th February/… Square Enix London Studios, a part of Square Enix Europe, today announced an incredible, action-packed demo for the hotly anticipated freeroaming action game Just Cause 2 will release on March 4th, 2010.

Available for PlayStation® 3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and PC, the Just Cause 2 demo will feature a massive 35 square miles of the Lautan Lama Desert, a vast expanse of stunning, sun-scorched scenery taking up just one of the many islands in the 400 square miles of the Panau archipelago. Packed with towns, villages, military installations, mountain ranges, missions and more, the demo will feature an astonishing amount of activities for the player… and opportunities for adrenaline-fuelled chaos are limitless.

Hunt down and assassinate one of the game’s 50 military colonels; devastate military bases, bio fuel chambers, government infrastructure and more; hijack tuk tuks, military 4×4s, armoured vehicles, mopeds, helicopter gunships, light aircraft, mini vans and numerous other military and civilian vehicles; freefall from desert outcrops or from burning planes at 20,000 feet; and unlock one full, multi-stage mission, traversing the mountains to a heavily fortified government radar station and ending in an unforgettable desert car chase.

“The Just Cause 2 demo is simply massive and with so much to do, the replay value is enormous,” said Lee Singleton, General Manager of Square Enix London Studios. “It’s easily one of the biggest freeroaming demos of all time and for fans of openworld games, it’s unmissable.”

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WRC Real-Time Positioning in Future WRC Game(s)?

NewsIn my opinion, this is actually one of the coolest ideas for a racing game in quite some time. North One Sport, promoter for FIA WRC (World Rally Championship) has agreed to running a cooperative effort with Black Bean Games and iOpener Media to try to implement real-time positioning into WRC games.

Basically the premise of the concept is to allow users the ability to race their rally cars on the race track in the game as the streaming of the actual race with actual racers will be coinciding with it. In other words, players can essentially race against the actual rally car drivers on the same track, at the same time. If they could actually get it to work, it would be awesome, and a big bridge between real life and gaming. Here’s what Simon Long of North One Sport has said:

This study should take us a step closer to our goal of allowing WRC fans anywhere in the world the opportunity to become part of the action. Using the internet they would be able to compete in the rally on the same stages against some of the best drivers in the world. If this test is successful then we hope in the future to crown our first virtual rally champion.

iOpener’s CEO, Andy Lürling, also stated:

Together we aim to configure North One Sport’s systems and iOpener’s patented technology to capture high accuracy live action GPS which can then be integrated into the next generation of WRC video games. These games will allow fans to drive, co-drive, manage or simply watch the WRC from the heart of the action.

This is actually a pretty big concept. If it can come to fruition, it would definitely be something very cool. Be sure to read the entire press release in the tab!

Press Release
26 February 2010
WRC TO BE THE SUBJECT OF INNOVATIVE VIDEO GAME CONCEPT DEVELOPMENT

North One Sport, global Promoter for the FIA World Rally Championship (WRC), has agreed a technical cooperation to investigate the feasibility of real-time rally gaming. The consortium, including iOpener Media and Black Bean Games, will explore a new interactive gaming concept for the WRC based on real-time positioning data.

iOpener has been developing real-time high-accuracy positioning data in interactive applications since 2007 and, in conjunction with North One Sport, has secured the cooperation of Gulf Horizon Group. Black Bean Games, publisher of the upcoming official WRC console game, will also support the project with further technical expertise provided by their in-house production studio Milestone.

The partners will work together to collect a continuous stream of positioning and telemetry data from the cars competing on WRC rallies. This data will then be applied and tested in a step-by-step plan aiming to deliver a gaming experience that is consistent, reliable and accurate.

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